Final image to show off my game character designed for Project X.
Important: I’ve applied a basic texture to the model, but this will not be used in the final game as I am not doing the texturing for the game.
Final Feedback on group work and contribution from my behalf:
Role: Modelling/Rigging/Animating the game characters.
I’ve decided to do all my modelling in Maya, and the animating in Blender. This includes creating the basic meshes in Maya, and rigging the the characters in Blender, then finally animating them in Blender.
- Started off with designing fun characters like a cowboy or a mafia boss. However, this idea was rejected and the idea of creating mannequins was favoured.
- Created initial male and female models for the developers to work with. However, these models looked too humanoid, and feedback was to make them more mechanical like crash-test-dummies.
- Created at least 3 versions each for the male and female models before the group and I were satisfied.
- Rigged and animated the male and female models, and got feedback from the group.
- Fixed models and animations as required from feedback.
- Had to ditch the female model because the texturing took longer than expected, which was sad.
- Created a help/instruction screen for the game. It outlines the game objective, and player controls.
**Here’s a link to some slides I’ve created for the final presentation. Unfortunately, this was never used, due to last minute group decisions. http://dl.dropbox.com/u/10624074/Project%20X%20-%20Final%20Presentation.pdf
Overall, I thought that the process of creating a model took longer than rigging and animating.
I feel that I’ve come a long way in this project. Learning new skills along the way, and refining some skills that I already have.
Game: In the end, the game came together very well. The textures and lighting were well done. The designers and programmers also did a very good job in incorporating the assets together, networking, and bringing the game together as a whole.