Modelling the final version of the woman dummy in Maya. 

Modelling the final version of the woman dummy in Maya. 

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A (low)-poly model of a man crash-test dummy. Took me a while to convert most of the polygons to quads in Maya. But this should do for now. Going to animate it in Blender now.

A (low)-poly model of a man crash-test dummy. Took me a while to convert most of the polygons to quads in Maya. But this should do for now. Going to animate it in Blender now.

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Yet another low-poly version. Looking more like a crash-test dummy. 

Yet another low-poly version. Looking more like a crash-test dummy. 

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A low-poly and a higher-poly version of my woman crash test dummy cross mannequin model — Created in Maya.

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Basic half model of one of my manikin designs in Maya. Took me a while to subtract extra vertices and edges. More sculpting to do though.

Basic half model of one of my manikin designs in Maya. Took me a while to subtract extra vertices and edges. More sculpting to do though.

Project 3: Role and Platform Selection

After discussing the roles for the  development of our “Bomber” game, I will be responsible for creating the 3D models of the manikins for the game. All the modelling will be done in Maya.

I am also helping out in animating the manikins. Thus, I will need to export the models from Maya and into Blender to do the animating.

We have chosen to use Unity as the platform for the game, and Pivotal Tracker to keep track of our progress and tasks. Pivotal Tracker is also a great way to leave a paper trail.

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Project 3: Quick mockup of a low-poly short manikin in Maya.

Project 3: Quick mockup of a low-poly short manikin in Maya.

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Project 3: Quick mockup of a low-poly cowboy manikin in Maya.

Project 3: Quick mockup of a low-poly cowboy manikin in Maya.

Remodeled my bumble isopod in Maya. Much happier with it now.

Remodeled my bumble isopod in Maya. Much happier with it now.

Remodeled the fins a bit.

Remodeled the fins a bit.