Modelling the final version of the woman dummy in Maya.
Blog for showcasing my course work for MDDN343.
A low-poly and a higher-poly version of my woman crash test dummy cross mannequin model — Created in Maya.
After discussing the roles for the development of our “Bomber” game, I will be responsible for creating the 3D models of the manikins for the game. All the modelling will be done in Maya.
I am also helping out in animating the manikins. Thus, I will need to export the models from Maya and into Blender to do the animating.
We have chosen to use Unity as the platform for the game, and Pivotal Tracker to keep track of our progress and tasks. Pivotal Tracker is also a great way to leave a paper trail.