Final armature and model. The model starts off my ripping his arms off, and runs around with only one arm for the rest of the game.
Blog for showcasing my course work for MDDN343.
Applied a very basic metal texture onto the woman dummy, so that it looks okay for the beta demo. I’ll put this texture on the man dummy too. Still waiting for Chris to apply a proper texture on them.
Animating the woman dummy. She should be able to do something while she’s idle, walk, run, jump, pickup objects, kill, die, and crouch - Same actions as the man dummy. However, I made her slightly more feminine in the way she moves. For example, swaying her hips more when she walks, and putting her hands on her hips when she’s idle.
A pose from the run cycle of the crash-test dummy. Still trying to think of a way to kill/terminate other players. One of the ideas from the group was to rip off the dummy’s own arm and whack others with it, but this would require more time to research, plan/sketch, and animate.