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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Blog for showcasing my course work for MDDN343.</description><title>Rosanna's Advanced Computer Game Design Blog</title><generator>Tumblr (3.0; @rosefong343)</generator><link>http://rosefong343.tumblr.com/</link><item><title>Final image to show off my game character designed for Project...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m5ubcwLEUa1rqj23wo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Final image to show off my game character designed for Project X.&lt;br/&gt;&lt;br/&gt;&lt;em&gt;&lt;strong&gt;Important&lt;/strong&gt;&lt;/em&gt;: I’ve applied a basic texture to the model, but this will not be used in the final game as I am not doing the texturing for the game.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Final Feedback on group work and contribution from my behalf:&lt;br/&gt;&lt;br/&gt;&lt;/strong&gt;&lt;em&gt;&lt;strong&gt;Role&lt;/strong&gt;: &lt;/em&gt;Modelling/Rigging/Animating the game characters.&lt;br/&gt;&lt;em&gt;&lt;br/&gt;I’ve decided to do all my modelling in Maya, and the animating in Blender. This includes creating the basic meshes in Maya, and rigging the the characters in Blender, then finally animating them in Blender.&lt;/em&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Started off with designing fun characters like a cowboy or a mafia boss. However, this idea was rejected and the idea of creating mannequins was favoured.&lt;br/&gt; &lt;/li&gt;
&lt;li&gt;Created initial male and female models for the developers to work with. However, these models looked too humanoid, and feedback was to make them more mechanical like crash-test-dummies.&lt;br/&gt; &lt;/li&gt;
&lt;li&gt;Created at least 3 versions each for the male and female models before the group and I were satisfied.&lt;br/&gt; &lt;/li&gt;
&lt;li&gt;Rigged and animated the male and female models, and got feedback from the group.&lt;br/&gt; &lt;/li&gt;
&lt;li&gt;Fixed models and animations as required from feedback.&lt;br/&gt; &lt;/li&gt;
&lt;li&gt;Had to ditch the female model because the texturing took longer than expected, which was sad.&lt;br/&gt; &lt;/li&gt;
&lt;li&gt;Created a help/instruction screen for the game. It outlines the game objective, and player controls.&lt;br/&gt;&lt;br/&gt;**Here’s a link to some slides I’ve created for the final presentation. Unfortunately, this was never used, due to last minute group decisions. &lt;a href="**Here's%20a%20link%20to%20some%20slides%20I've%20created%20for%20the%20final%20presentation.%20Unfortunately,%20this%20was%20never%20used,%20due%20to%20last%20minute%20group%20decisions.%20http://dl.dropbox.com/u/10624074/Project%20X%20-%20Final%20Presentation.pdf"&gt;&lt;a href="http://dl.dropbox.com/u/10624074/Project%20X%20-%20Final%20Presentation.pdf"&gt;http://dl.dropbox.com/u/10624074/Project%20X%20-%20Final%20Presentation.pdf&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Overall, I thought that the process of creating a model took longer than rigging and animating.&lt;/p&gt;
&lt;p&gt;I feel that I’ve come a long way in this project. Learning new skills along the way, and refining some skills that I already have.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Group evaluation/review&lt;/strong&gt;: &lt;br/&gt;&lt;br/&gt;&lt;em&gt;Game&lt;/em&gt;: In the end, the game came together very well. The textures and lighting were well done. The designers and programmers also did a very good job in incorporating the assets together, networking, and bringing the game together as a whole.&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/25402424635</link><guid>http://rosefong343.tumblr.com/post/25402424635</guid><pubDate>Tue, 19 Jun 2012 13:12:00 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>final</category><category>game character</category><category>feedback</category></item><item><title>Final armature and model. The model starts off my ripping his...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m5u91ekVOE1rqj23wo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Final armature and model. The model starts off my ripping his arms off, and runs around with only one arm for the rest of the game.&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/25398961630</link><guid>http://rosefong343.tumblr.com/post/25398961630</guid><pubDate>Tue, 19 Jun 2012 12:22:00 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>Blender</category><category>animation</category><category>3D modelling</category></item><item><title>Help screen design for Project X.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m5ss8oV6Lq1rqj23wo1_r1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Help screen design for Project X.&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/25346846427</link><guid>http://rosefong343.tumblr.com/post/25346846427</guid><pubDate>Mon, 18 Jun 2012 17:22:00 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project 3</category><category>instruction screen</category></item><item><title>The left arm of the character is the weapon for the game.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m5rbrnzY811rqj23wo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;The left arm of the character is the weapon for the game.&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/25285107577</link><guid>http://rosefong343.tumblr.com/post/25285107577</guid><pubDate>Sun, 17 Jun 2012 22:28:00 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>assets</category></item><item><title>Project 3: Things to do for the final implementation.</title><description>&lt;p&gt;After the most recent play-test, here are some feedback for the models and animations:&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Unfortunately, as a group, we have to ditch the female character, as the texturing took longer than expected, and we are fast approaching the final presentation. This is quite sad on my behalf as a lot of time and effort has been put into developing this character. However, it was fun and I learnt a lot from creating the female character.&lt;br/&gt; &lt;/li&gt;
&lt;li&gt;The jump animation needed fixing, and the head needs to move less as it makes it disorientating for the player during game-play. (This now has been fixed).&lt;br/&gt;&lt;br/&gt;&lt;/li&gt;
&lt;li&gt;An animation is needed to show the character ripping one of his arm off to use as a weapon.&lt;br/&gt; &lt;/li&gt;
&lt;li&gt;Revise all the previous actions to show that the character only have one arm.&lt;br/&gt; &lt;/li&gt;
&lt;li&gt;Fix the pick up weapon action for the character.&lt;br/&gt; &lt;/li&gt;
&lt;li&gt;Fix the jump action, so that the character does not clip through the camera in the game.&lt;br/&gt; &lt;/li&gt;
&lt;li&gt;Make the character drop the weapon when he dies.&lt;br/&gt; &lt;/li&gt;
&lt;li&gt;Create a help screen for the game.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;br/&gt;A fair bit to do, but it seems manageable.&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/25284667943</link><guid>http://rosefong343.tumblr.com/post/25284667943</guid><pubDate>Sun, 17 Jun 2012 22:10:00 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>revision</category><category>reflection</category><category>feedback</category><category>playtest</category></item><item><title>Applied a very basic metal texture onto the woman dummy, so that...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m56e0ip0ns1rqj23wo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_m56e0ip0ns1rqj23wo2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Applied a very basic metal texture onto the woman dummy, so that it looks okay for the beta demo. I’ll put this texture on the man dummy too. Still waiting for Chris to apply a proper texture on them. &lt;/p&gt;
&lt;p&gt;Metal texture from &lt;a href="http://th09.deviantart.net/fs4/PRE/i/2004/233/a/7/Metal_Texture_PLUS_Metal_Grid.jpg" target="_blank"&gt;&lt;a href="http://th09.deviantart.net/fs4/PRE/i/2004/233/a/7/Metal_Texture_PLUS_Metal_Grid.jpg"&gt;http://th09.deviantart.net/fs4/PRE/i/2004/233/a/7/Metal_Texture_PLUS_Metal_Grid.jpg&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/24517246560</link><guid>http://rosefong343.tumblr.com/post/24517246560</guid><pubDate>Wed, 06 Jun 2012 15:07:00 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>Blender</category><category>texture</category></item><item><title>Animating the woman dummy. She should be able to do something...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m564z4D6RH1rqj23wo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Animating the woman dummy. She should be able to do something while she’s idle, walk, run, jump, pickup objects, kill, die, and crouch - Same actions as the man dummy. However, I made her slightly more feminine in the way she moves. For example, swaying her hips more when she walks, and putting her hands on her hips when she’s idle.&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/24503527663</link><guid>http://rosefong343.tumblr.com/post/24503527663</guid><pubDate>Wed, 06 Jun 2012 11:52:00 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>animation</category><category>Blender</category></item><item><title>A couple of screen-shots showing how my man dummy looks in the...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m4z24hJUIc1rqj23wo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://24.media.tumblr.com/tumblr_m4z24hJUIc1rqj23wo2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;A couple of screen-shots showing how my man dummy looks in the game. Seeing it in context is pretty cool, even without textures. The textures will be done soon by other group members.&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/24241225540</link><guid>http://rosefong343.tumblr.com/post/24241225540</guid><pubDate>Sat, 02 Jun 2012 16:07:29 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>screen -shots</category></item><item><title>Thinking out loud: Hairstyles for the woman dummy.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m4td28quCe1rqj23wo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;em&gt;Thinking out loud&lt;/em&gt;: Hairstyles for the woman dummy.&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/24038774072</link><guid>http://rosefong343.tumblr.com/post/24038774072</guid><pubDate>Wed, 30 May 2012 14:18:08 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>sketch</category><category>concept</category></item><item><title>Some inspiration for my woman dummy.
Image...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m4t4favEsE1rqj23wo1_r1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Some inspiration for my woman dummy.&lt;/p&gt;
&lt;p&gt;Image sources:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.emeraldinsight.com/content_images/fig/0870270202006.png" target="_blank"&gt;&lt;a href="http://www.emeraldinsight.com/content_images/fig/0870270202006.png"&gt;http://www.emeraldinsight.com/content_images/fig/0870270202006.png&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://1.bp.blogspot.com/_cScjZKJ3u3g/S4gTEUkV_tI/AAAAAAAAA5Q/9_4i9KNau0s/s400/Lincoln1992_CrashTestGirl-01b.jpg" target="_blank"&gt;&lt;a href="http://1.bp.blogspot.com/_cScjZKJ3u3g/S4gTEUkV_tI/AAAAAAAAA5Q/9_4i9KNau0s/s400/Lincoln1992_CrashTestGirl-01b.jpg"&gt;http://1.bp.blogspot.com/_cScjZKJ3u3g/S4gTEUkV_tI/AAAAAAAAA5Q/9_4i9KNau0s/s400/Lincoln1992_CrashTestGirl-01b.jpg&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/24024908482</link><guid>http://rosefong343.tumblr.com/post/24024908482</guid><pubDate>Wed, 30 May 2012 11:11:00 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>precedents</category><category>inspiration</category><category>research</category></item><item><title>Modelling the final version of the woman dummy in Maya. </title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m4t402R7yL1rqj23wo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Modelling the final version of the woman dummy in Maya. &lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/24024273064</link><guid>http://rosefong343.tumblr.com/post/24024273064</guid><pubDate>Wed, 30 May 2012 11:02:25 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>Maya</category><category>3D Modelling</category></item><item><title>Poses from the “kill” animation for the man dummy.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m4nxc1irKi1rqj23wo1_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m4nxc1irKi1rqj23wo2_500.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;Poses from the “kill” animation for the man dummy.&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/23841220490</link><guid>http://rosefong343.tumblr.com/post/23841220490</guid><pubDate>Sun, 27 May 2012 15:50:24 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project 3</category><category>Blender</category></item><item><title>Redoing the rig for the man crash-test-dummy in Blender. This...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m4eqfhPB3h1rqj23wo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Redoing the rig for the man crash-test-dummy in Blender. This time using b-bones. I feel that I have more control over this rig, and I’m quite happy with it.&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/23529065585</link><guid>http://rosefong343.tumblr.com/post/23529065585</guid><pubDate>Tue, 22 May 2012 16:42:53 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>rig</category><category>Blender</category></item><item><title>A pose from the run cycle of the crash-test dummy. Still trying...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m44cz7X4pk1rqj23wo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;A pose from the run cycle of the crash-test dummy. Still trying to think of a way to kill/terminate other players. One of the ideas from the group was to rip off the dummy’s own arm and whack others with it, but this would require more time to research, plan/sketch, and animate.&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/23165122963</link><guid>http://rosefong343.tumblr.com/post/23165122963</guid><pubDate>Thu, 17 May 2012 02:16:18 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>animation</category><category>Blender</category></item><item><title>For referencing when rigging the hands.
Images are under a...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m4371dAvxI1rqj23wo1_250.png"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;img src="http://25.media.tumblr.com/tumblr_m4371dAvxI1rqj23wo2_500.jpg"/&gt;&lt;br/&gt; &lt;br/&gt;&lt;p&gt;For referencing when rigging the hands.&lt;/p&gt;
&lt;p&gt;Images are under a &lt;a href="http://creativecommons.org/licenses/by-sa/3.0/deed.en" target="_blank"&gt;Creative Commons Attribution-Share Alike 3.0 Unported&lt;/a&gt; license, retrieved from &lt;a href="http://en.wikipedia.org/wiki/Hand" target="_blank"&gt;&lt;a href="http://en.wikipedia.org/wiki/Hand"&gt;http://en.wikipedia.org/wiki/Hand&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/23129634879</link><guid>http://rosefong343.tumblr.com/post/23129634879</guid><pubDate>Wed, 16 May 2012 11:10:25 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>rig</category><category>Blender</category></item><item><title>A (low)-poly model of a man crash-test dummy. Took me a while to...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m436pvvQ0A1rqj23wo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;A (low)-poly model of a man crash-test dummy. Took me a while to convert most of the polygons to quads in Maya. But this should do for now. Going to animate it in Blender now.&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/23129170784</link><guid>http://rosefong343.tumblr.com/post/23129170784</guid><pubDate>Wed, 16 May 2012 11:03:00 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>Maya</category><category>3D modelling</category></item><item><title>More sketches for referencing in Maya.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m3q6ml0C0J1rqj23wo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;More sketches for referencing in Maya.&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/22675831463</link><guid>http://rosefong343.tumblr.com/post/22675831463</guid><pubDate>Wed, 09 May 2012 10:32:44 +1200</pubDate><category>Rosanna Fong</category><category>sketch</category><category>mddn343</category><category>project 3</category></item><item><title>Project 3: Research on Crash Test Dummies</title><description>&lt;p&gt;After showing some of my previous models to members of my group, feedback included that I should make them look more mechanical or crash-test-dummy-like. Right now, my models look too human-like. Taking this feedback into account, I did some research on precedents in how I want my following models to look like.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m3q4q8Rqk81qb12ws.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Wikimedia commons&lt;br/&gt;Source: &lt;a href="http://endeavors.unc.edu/a_rebuttal" target="_blank"&gt;&lt;a href="http://endeavors.unc.edu/a_rebuttal"&gt;http://endeavors.unc.edu/a_rebuttal&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_m3q4r2B3zk1qb12ws.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Image under a Standard Royalty Free License.&lt;br/&gt;Source: &lt;a href="http://www.turbosquid.com/3d-models/lightwave-crash-test-dummy-hibrid/589059" target="_blank"&gt;&lt;a href="http://www.turbosquid.com/3d-models/lightwave-crash-test-dummy-hibrid/589059"&gt;http://www.turbosquid.com/3d-models/lightwave-crash-test-dummy-hibrid/589059&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt; &lt;img src="http://media.tumblr.com/tumblr_m3q4ru4sg61qb12ws.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;Image under a Standard Royalty Free License.&lt;br/&gt;Source: &lt;a href="http://www.turbosquid.com/FullPreview/Index.cfm/ID/536682" target="_blank"&gt;&lt;a href="http://www.turbosquid.com/FullPreview/Index.cfm/ID/536682%C2%A0"&gt;http://www.turbosquid.com/FullPreview/Index.cfm/ID/536682 &lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/22673406747</link><guid>http://rosefong343.tumblr.com/post/22673406747</guid><pubDate>Wed, 09 May 2012 09:53:35 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>research</category><category>form</category></item><item><title>Yet another low-poly version. Looking more like a crash-test...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m3osehlT1x1rqj23wo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Yet another low-poly version. Looking more like a crash-test dummy. &lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/22637185682</link><guid>http://rosefong343.tumblr.com/post/22637185682</guid><pubDate>Tue, 08 May 2012 16:27:53 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>3D modelling</category><category>Maya</category></item><item><title>Run cycle reference.
Image...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m3o8yfCxkM1rqj23wo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Run cycle reference.&lt;/p&gt;
&lt;p&gt;Image source: &lt;a href="http://www.erain.com/img/RunCycle.jpg" target="_blank"&gt;&lt;a href="http://www.erain.com/img/RunCycle.jpg"&gt;http://www.erain.com/img/RunCycle.jpg&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://rosefong343.tumblr.com/post/22607362978</link><guid>http://rosefong343.tumblr.com/post/22607362978</guid><pubDate>Tue, 08 May 2012 09:27:51 +1200</pubDate><category>Rosanna Fong</category><category>mddn343</category><category>project3</category><category>animation</category></item></channel></rss>
